It is set in Nerath. This is the 4th ed world, used for points of light and "Conquest of Nerath". It's light on detail, big on map. It's like looking at a Master of Magic or Civilisation map. 'because it was the 4th ed world it has hardly been used for politics or social gaming at all!
Points of light: Politics: Dungeons
There are three story arcs. "Rage of Demons", "Incursion" and "Ashardalon" weaving together to get the players to EPIC
There are a few common enemies and threads throughout these-
- demogorgon and the effects/after-effects of demons/demon meddling
- dragons and their permanent impact on the world
- the machinations of underdark and the fiend folio favourites
- lingering Undead and creeping Cthulu
Githyanki/Mindflayers: Grey Dwarves: Drow
On the player side I would like to make a few things available. Some more flexible classes, races, vestiges, and progression in social environment- henchmen, guild/laboratory/march keep. I am cognisant of keeping a lid on power levels. I'm still nutting out how to do this.
Although 5th ed has done a good job of reigning in magical items I think there is still a tendancy to either discard magic weapons or have a golf-bag. Weapons of legacy sorts this, so I will be re-doing it for 5th. You will note for example, that magical armour can be either adamantine or +1 to +3. I approve of this. You have to make a choice- do I want a higher armour class or immunity from criticals?
Game time will still be Sat 5p, fortnightly.
More to follow.
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