Karkoth Empire:
50% evil, 50% chaotic
ghouls, zombies, wraiths, skeletons, dracoliche, black arks, necromancers, night stalkers
unusual stuff you might see in this area
plagues of bats, wolves
corruption, cultists, sacrifical circles
werewolves, bound demons
zombie-hulk, sculpted undead flesh and bone
deathknights, nothic
fallen temples, ancient ruins,
underside- ghoul kingdom, drow cities
The Iron Circle:
50% lawful, 50% evil
hobgoblins, bugbears, iron golems, red dragons, triremes, pact magic and warlocks, vestiges
unusual stuff you might see in this area
Humans in pacified farmlands ruled by...
goblinoid samurai
enchanted stone and iron statues, gargoyles
efreet, dao, fire giants
hydra, hell hounds, doom bats
gibbering mouthers, chimera and warped creatures
volcanoes and chaos rifts
underside- troll barbarian holds, duegar cantons
Vailin Alliance:
50% good, 50% chaotic
elven archers, nobles, treants, cerilian dragons, skycutters, illusionists and sorcerers, sprites
unusual stuff you might see in this area
swarms of small fey creatures
verdant lands empowered by gaia
verdant lands empowered by gaia
warbears, dinosaurs
flying fortress
nagas and storm giants sworn to pacts
a lot of flight, missile weapons and invisibility or illusion
underside- myconoids, feywilde
Nerathan League
50% lawful, 50% good
adventuring heroes, knights, stone giants, abjurers and sages, cogs and carracks, silver dragons, celestials
unusual stuff you might see in this area
draconians
colourful knightly orders
refugees from other areas
blessed lands and consecrated buildings
towns with both dwarves and humans
miles of ruined cities, deserted lands
blessed lands and consecrated buildings
towns with both dwarves and humans
miles of ruined cities, deserted lands
underside- deep gnomes, dwarves