Friday, September 9, 2016

The Factions

Karkoth Empire:


50% evil, 50% chaotic

ghouls, zombies, wraiths, skeletons, dracoliche, black arks, necromancers,  night stalkers

unusual stuff you might see in this area


plagues of bats, wolves
corruption, cultists, sacrifical circles
werewolves, bound demons
zombie-hulk, sculpted undead flesh and bone
deathknights, nothic
fallen temples, ancient ruins,

underside- ghoul kingdom, drow cities

The Iron Circle:


50% lawful, 50% evil

hobgoblins, bugbears, iron golems, red dragons, triremes, pact magic and warlocks, vestiges


unusual stuff you might see in this area

Humans in pacified farmlands ruled by...
goblinoid samurai
enchanted stone and iron statues, gargoyles
efreet, dao, fire giants 
hydra, hell hounds, doom bats
gibbering mouthers, chimera and warped creatures
volcanoes and chaos rifts

underside- troll barbarian holds, duegar cantons


Vailin Alliance:


50% good, 50% chaotic

elven archers, nobles, treants, cerilian dragons, skycutters, illusionists and sorcerers, sprites


unusual stuff you might see in this area

swarms of small fey creatures
verdant lands empowered by gaia
warbears, dinosaurs
flying fortress
nagas and storm giants sworn to pacts
a lot of flight, missile weapons and invisibility or illusion

underside- myconoids, feywilde


Nerathan League


50% lawful, 50% good

adventuring heroes, knights, stone giants, abjurers and sages, cogs and carracks, silver dragons, celestials


unusual stuff you might see in this area

draconians
colourful knightly orders
refugees from other areas
blessed lands and consecrated buildings
towns with both dwarves and humans
miles of ruined cities, deserted lands


underside- deep gnomes, dwarves